The games industry is sexist. But only a little.

Back in the early days of video games – back when we could still unequivocally call them games and not “a new medium of storytelling” or, more controversially, “art” – there was nothing wrong with creating characters which fell into gender stereotypes.

Preteen boys wanted to go bounding after the princess because, as a motivator, it proved just sufficient enough of an incentive for them to go and kill some goblins and solve some puzzles (and buy the sequel). It worked, and still is working, for Mario and Link and we wouldn’t call them sexist, although in retrospect had Nintendo given those characters voices might we think differently?

Jump ahead to earlier this year and Duke Nukem Forever. We have all heard the controversy, be it the twins administering oral sex on the titular character or the Capture the Babe multiplayer mode where players are encouraged to spank the babe you have thrown over your shoulder. Randy Pitchford (CEO of Gearbox Software) can argue all he wants that within ‘Duke’s world’ it is all perfectly normal, however, out here in the real world it is fairly deplorable.

Time will tell whether Duke proves the final straw which broke the camel’s back, but there is no denying that to the majority of developers and publishers, there is only one sort of woman they want in their game, genre be damned.

We can play as the tight leather-bound British spy Violette Summer in Velvet Assassin (featuring those entirely coherent sequences where the main character inexplicably doses up on morphine and pranced around on-screen in a skimpy negligee) through to Dead or Alive Beach Xtreme Volley Ball and all the advances in breast physics which brought the world. We find ourselves rooted firmly between Halo’s Cortana and Resident Evil 4’s Ashley; the pleasingly well-proportioned female lead or the plot device for the men to go and deal with.

So I finally get to the controversy of the day: the ‘feminist whore’ perk buried within the questionable beta code version of Dead Island which was released by accident. Is it a sign that all game developers are misogynistic pigs? No. What it is though is an insight towards a mentality which persists among game developers. And lest we forget, statistics do show that one gender more than the other dominates the world of game developers.

The games industry is not sexist – not to any serious extent. Studios are not filled with men will to perpetuate a paternal hierarchy in society.

What the industry is is juvenile.

The children who killed Ganan and beat up Bowser 20 years ago are today’s games designers and artists. The fundamentals of what made great games back then is being projected onto today’s through a grimy 21st century filter. The innocence of vanquishing evil and ‘getting the girl’ has faded and in its place stands something else.

Women in games are the eye candy to break up the brown walls and space marines – that character to include on the box art to shift more units. When you turn to those developers who take a mature approach to women in games, for example Portal 2 (where need I remind you the protagonist, antagonist and just about every single turret is female), the strides forwards in redefining the gender roles in games becomes lost amongst peripheral elements (in Portal 2, once more, you are more likely to take from that game a cool portal gun, than the concept of a strong female lead). First person Parkour jumps to mind first when you think of Mirror’s Edge, a game sadly at the other end of the commercial success scale.

It is of entirely unfair to tar the entire games industry with the same brush. What I hope to have expressed here is not that the entire games industry didn’t quite shake their twelve-year-old mentalities, but that certain trends exist which need to be addressed.

Many may like to view the industry as standing on the first step towards creating art, but until they can address the more fundamental flaws in current games it is wholly deserving of the name “game”. They sure aren’t mature enough to be called anything else yet.

Read the original article by Alice Scoble-Rees here: ‘Feminist Whore’-ing: Why the industry isn’t sexist.